S.I.O.S Out Now

S.I.O.S is a short interactive experience. It servers a prologue with the purpose of establishing world building for my upcoming narrative-driven FPS game. In S.I.O.S you are tasked with navigating the ancient but still widely used S.I.O.S operating system, when an anonymous email propels you right into the midst of a scandal with tech giant Vulturus Technologies. In the process, you uncover dark secrets that if exposed could rupture the world as you know it.

NOTICE: When the game is opened you may recieve a Windows Defender popup. This is simply due to Windows not recognising the source of the file, it does not mean the game is unsafe to run. You can research this yourself if you do not trust me. I also encourage you to scan the game with any anti-virus software if you are still unsure.

In-game screenshot showing a browser error for 'nowaidan.dev' and an email from 'ANON' about a lost article with access details.
Download (Windows)

S.I.O.S Release Date Announcement

About a month ago I took a break from working on S.I.O.S. During that break I greatly developed my guitar skills and also took a deep plunge into web-development, and as a result of that, this website now exists! Now, getting back onto subject, I have now recently returned to this project with a new found passion and motivation. This being to both complete and polish off the game, getting it all ready to release by the end of this month. With all that said and out of the way, I am overjoyed to announce the final release date. S.I.O.S will officially be releasing on the 27th of May 2025. In terms of how I will go about the release I have not yet looked at the specifics. Although I have considered possibly having a download on this website (no promises). If not the next most likely platform for release will be over on my itch.io. Wrapping up this post, I thank you for taking the time out of your day to read this. I hope I do not dissapoint with the release of S.I.OS. As it is the prologue to my larger project that will be released later this year. Once again, thank you for your time and I will be sure to regularly post development updates on this page!