S.I.O.S: Recompiled // Devlog #1
31/08/2025
Development progress on S.I.O.S: Recompiled is going strong. Although I am seriously scolding my past self for making such a confusing and frankly awful file structure and codebase. This has definitely slowed me down a bit, but shouldn't massively impact development time as I am quite determined to get this project finished, playtested, and shipped out the door before November (no promises). Attached to this post, you can find a new teaser, showcasing the general atmosphere and graphical style of the game. I'm not sure if I need to put a trigger warning on it, but just in case, the image contains a depiction of suicide (in the form of a person hanging). These themes, whilst certainly present within the game, are not a main gameplay focus, so if you are a bit iffy about those kinds of topics, rest assured. In terms of this style of post, I am going to try to keep these up somewhat regularly. I enjoy writing them, and I love giving teasers for both my current and upcoming works. With that, I have a codebase to restructure (wish me luck!).
